Large City: Åzett Ÿyächu Ÿhkphÿh

Åzett Ÿyächu Ÿhkphÿh

Åzett Ÿyächu Ÿhkphÿh
Example Undermountain architecture.
StateHobben
ProvenceEvwåschyothäb Provence
RegionAngelgrass Forest
Founded1061
Community LeaderLord Bellegwyn
Area156 km2 (62 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4140 m (13582 ft)
Average Yearly Precipitation288 cm/y (113 in/y)
Population37133
Population Density238 people per km2 (598 people per mi2)
Town AuraCharm
Naming
Native nameÅzett Ÿyächu Ÿhkphÿh
Pronunciation/ɑːˈzett/ /ijəkˈhu/
Direct Translation[death] [drawing]
Translation[Not Yet Translated]

Åzett Ÿyächu Ÿhkphÿh (/ɑːˈzett/ /ijəkˈhu/ [death] [drawing]) is a subtropical Large City located in the Evwåschyothäb Provence of the Hobben.

The name Åzett Ÿyächu Ÿhkphÿh is derived from the Goblin language, as Åzett Ÿyächu Ÿhkphÿh was founded by Zèqth, who was culturaly Undermountain.

Climate

Åzett Ÿyächu Ÿhkphÿh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Åzett Ÿyächu Ÿhkphÿh receives an average of 288 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Åzett Ÿyächu Ÿhkphÿh covers an area of nearly 156 km2 (62 mi2), and an average elevation of 4140 m (13582 ft) above sea level.

Overview

Åzett Ÿyächu Ÿhkphÿh was founded durring the late 12th century in summer of the year 1061, by Zèqth. The establishment of Åzett Ÿyächu Ÿhkphÿh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Zèqth struck deals with nearby nations and communities to establish Åzett Ÿyächu Ÿhkphÿh as a prison colony.

Åzett Ÿyächu Ÿhkphÿh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Åzett Ÿyächu Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Åzett Ÿyächu Ÿhkphÿh is buildings are located arround a single spacious flagstone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Åzett Ÿyächu Ÿhkphÿh's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Åzett Ÿyächu Ÿhkphÿh has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Åzett Ÿyächu Ÿhkphÿh suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Åzett Ÿyächu Ÿhkphÿh long.

Civic Infrastructure

Åzett Ÿyächu Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Åzett Ÿyächu Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Åzett Ÿyächu Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Åzett Ÿyächu Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Åzett Ÿyächu Ÿhkphÿh's parks.

Åzett Ÿyächu Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Åzett Ÿyächu Ÿhkphÿh.

Åzett Ÿyächu Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Åzett Ÿyächu Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Åzett Ÿyächu Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Åzett Ÿyächu Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Åzett Ÿyächu Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Åzett Ÿyächu Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Åzett Ÿyächu Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Åzett Ÿyächu Ÿhkphÿh's public wards, blessings, and other arcane systems.

Åzett Ÿyächu Ÿhkphÿh has an Scientific Academy which provides higher education in the natural sciences.

Åzett Ÿyächu Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Åzett Ÿyächu Ÿhkphÿh's grid is powered by hydrogalvanic generators.

Åzett Ÿyächu Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Åzett Ÿyächu Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Åzett Ÿyächu Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Åzett Ÿyächu Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Åzett Ÿyächu Ÿhkphÿh's natural decorations nor waterways.

Åzett Ÿyächu Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Åzett Ÿyächu Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Åzett Ÿyächu Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Åzett Ÿyächu Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Åzett Ÿyächu Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Åzett Ÿyächu Ÿhkphÿh birds speak prophesy.

The Thanatos Fey near Åzett Ÿyächu Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Åzett Ÿyächu Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Invocation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 75
  • Farmers: 123
  • Farm Laborer: 185
  • Hunters: 119
  • Milk Maids: 88
  • Ranchers: 47
  • Ranch Hands: 104
  • Shepherds: 103
    • Farmland: 150017 m2
    • Cattle and Similar Creatures: 9283
    • Poultry: 111399
    • Swine: 7426
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3713

Craftsmen

  • Arms and Toolmakers: 77
  • Blacksmiths: 84
  • Bookbinders: 46
  • Buckle-makers: 50
  • Cabinetmakers: 86
  • Candlemakers: 132
  • Carpenters: 114
  • Clothmakers: 97
  • Coach and Harness Makers: 39
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 55
  • Copyists: 36
  • Cutlers: 30
  • Fabricworkers: 80
  • Farrier: 256
  • Furriers: 23
  • Glassworkers: 123
  • Gunsmiths: 78
  • Harness-Makers: 36
  • Hatters: 78
  • Hosiery Workers: 26
  • Jewelers: 40
  • Leatherwrights: 95
  • Locksmiths: 37
  • Matchstick makers: 61
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 50
  • Plasterers: 50
  • Pursemakers: 64
  • Roofers: 39
  • Ropemakers: 36
  • Rugmakers: 36
  • Saddlers: 68
  • Scabbardmakers: 78
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 37
  • Soap and Tallow Workers: 130
  • Tailors: 200
  • Tanners: 46
  • Upholsterers: 53
  • Watchmakers: 47
  • Weavers: 109
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 25
  • Beer-Sellers: 52
  • Booksellers: 61
  • Butchers: 97
  • Chandlers: 103
  • Chicken Butchers: 104
  • Entrepreneurs: 40
  • Fine Clothiers: 92
  • Fishmongers: 95
  • Florists: 22
  • Potion Sellers: 61
  • Resellers: 137
  • Spice Merchants: 49
  • Wine-sellers: 82
  • Wheelwright: 53
  • Woodsellers: 34

Service workers

  • Bakers: 185
  • Barbers: 165
  • Coachmen: 55
  • Cooks: 137
  • Doctors: 83
  • Gamekeepers: 54
  • Grooms: 31
  • Hairdressers: 132
  • Healers: 99
  • Housekeepers: 109
  • Housemaids: 232
  • House Stewards: 106
  • Inns: 36
  • Laundry maids: 70
  • Maidservants: 128
  • Nursery Maids: 67
  • Pastrycooks: 116
  • Restaurateur: 168
  • Tavern Keepers: 137

Specialized Laborer

  • Ashworkers: 50
  • Bleachers: 33
  • Chemical Workers: 21
  • Coal Heavers: 70
  • In-Town Couriers: 82
  • Long Haul Couriers: 84
  • Dockyard Workers: 77
  • Gas Workers: 17
  • Hay Merchants: 30
  • Leech Collectors: 96
  • Millers: 82
  • Miners: 88
  • Oilmen and Polishers: 58
  • Postmen: 84
  • Pure Finder: 46
  • Skinners: 112
  • Sugar Refiners: 21
  • Tosher: 59
  • Warehousemen: 123
  • Watercarriers: 81
  • Watermen, Bargemen, etc.: 132

Skilled Laborers

  • Accountants: 46
  • Alchemist: 61
  • Clerk: 75
  • Dentists: 37
  • Educators: 96
  • Engineers: 55
  • Gardeners: 38
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 55
  • Civil Clerks: 88
  • Civic Iudex: 41
  • Consultants: 23
  • Exorcist: 82
  • Fixers: 42
  • Kami Clerk: 75
  • Landlords: 76
  • Lawyers: 45
  • Legend Keepers: 61
  • Militia Officers: 371
  • Monks, Monastic: 123
  • Monks, Civic: 119
  • Historian, Oral: 80
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 80
  • Priests: 176
  • Rangers: 49
  • Rat Catchers: 57
  • Scholars: 61
  • Spiritualist: 74
  • Slayers: 20
  • Storytellers: 158
  • Military Officers: 137

Cottage Industries

  • Brewers: 112
  • Comfort Services: 142
  • Enchanters: 40
  • Herbalists: 41
  • Jaminators: 137
  • Needleworkers: 137
  • Potters: 67
  • Preserve Makers: 106
  • Quilters: 56
  • Seamsters: 206
  • Spinners: 116
  • Tinker: 41
  • Weaver: 97

Artists

  • Actors: 41
  • Architects: 14
  • Bards: 58
  • Costumers: 22
  • Dancers: 45
  • Drafters: 24
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 38
  • Inlayers: 35
  • Musicians: 109
  • Painters, Art: 19
  • Playwrights: 39
  • Sculptors, Art: 32
  • Wood Carvers: 148
  • Writers: 137

Produce Industries

  • Butter Churners: 132
  • Canners: 109
  • Cheesmakers: 109
  • Ice Merchants: 16
  • Millers: 79
  • Picklers: 67
  • Smokers: 47
  • Stockmakers: 43
  • Tobacconists: 60
  • Tallowmakers: 92

14207 of Åzett Ÿyächu Ÿhkphÿh's population work within a Foundational Occupation.

21441 of Åzett Ÿyächu Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1485 (4%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Åzett Ÿyächu Ÿhkphÿh since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Åzett Ÿyächu Ÿhkphÿh is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Åzett Ÿyächu Ÿhkphÿh. One of Åzett Ÿyächu Ÿhkphÿh's local festivals commemorates this miracle.

History